

- HEARTS OF IRON IV DEVELOPER DIARY GENERATOR
- HEARTS OF IRON IV DEVELOPER DIARY UPDATE
- HEARTS OF IRON IV DEVELOPER DIARY FULL
- HEARTS OF IRON IV DEVELOPER DIARY SERIES
The main guy who works on it is Victor =FB=ViKs Sechnoy, he has a vast experience and we're sure you'll like the result. Career mode is almost finished from a technical point of view and it is being filled with data.
HEARTS OF IRON IV DEVELOPER DIARY SERIES
We have three aircraft left to release (P-39L-1, A-20B, Yak-7B series 36) and two game modes (Career and Coop), but since the 2.012, we're positive they will be ready on time. Since 2.012 release, more than a half of Battle of Kuban content is available in Early Access already. You can to choose the balance of image quality and performance that’s best for you. For less powerful video cards there will be 4 more levels to adjust the quality of shadows. Of course, this setting is quite demanding on PCs, however, on top-end video cards, the FPS continues to be quite high with the maximized settings. Thus, in total, depending on the field of view of the camera, the range of shadow rendering at the highest setting will exceed the existing one by several times. Also, the distance of the shadows in the landscape has been increased to twice as far.

We’ve added an even sharper setting recently that allows the shadows in the cockpit to become even more detailed than what we showed you earlier. Work on the new shadow technology has been completed and settings for the increased quality has been added to the GUI. Its flight model and cockpit textures are being finalized and we will be able to present it to you soon. The Hs -29 B-2 ground attack plane will be finished in a couple of weeks. At the moment, work is almost completed on the improved flight models and work on the map of Kuban is also in the final stage. Today we present you a small report on the progress of our "Battle for the Kuban" project. We think you will enjoy the Spitfire a lot.Īnd finally, we have addressed an old complaint and adjusted the contrast of our dials and gauges making them easier to read and more useful which increases the feeling of being there.ĪND DONT FORGET WE HAVE A MASSIVE SUMMER SALE IN PROGRESS UNTIL JULY 5TH! It’s quite colorful compared to Soviet cockpits. It was a challenge to build, but it turned out very nice. Also, in the pics below the Spitfire images do not include the new shadows.īelow you will find our first real images of the completed Spitfire cockpit. It should be noted that the shadows will be released in the 2.012 update, not the soon to be released 2.011 update.
HEARTS OF IRON IV DEVELOPER DIARY FULL
Our tests show that the new shadows are not a huge performance hit, but we won’t know the full effect until it enters beta. You’ll also be able to choose different shadow settings for performance reasons and you can also turn them off completely if you need to. When everything is in motion is just looks great. And shadows in cockpits will also be sharper with all details casting shadows. This makes the scenery like villages and ground combat environments looks even more realistic. You heard right, our shadows have been re-worked and they look awesome!! They are sharper, your plane projects its own shadow on the ground while in the cockpit and objects such as trees and buildings and vehicles cast their own dynamic shadows on everything! We’ve also increased the distance at which shadows are drawn. Before I head home to California I want to share some images of the Spitfire cockpit and our new shadow tech. I have been in Moscow all week with the team working on many things both current and future.
HEARTS OF IRON IV DEVELOPER DIARY UPDATE
We just finished reworking the airfields on the Moscow map and in the coming update they'll be prettier at close and medium distances and, most importantly, the performance hit near them will be lower. The work on Hs 129 B-2 (we did show you several screenshots with it last week) flight model is started. The flight physics improvements (enhanced fuselage tail modeling that will make the FM even more realistic at unstable flight modes and when there is a strong rudder input) are nearly finished, we plan to release the corrected FM in July.

HEARTS OF IRON IV DEVELOPER DIARY GENERATOR
Its internal elements - GUI and mission generator patterns - are being filled with content. The base of the new Career mode is already there: almost all the historical texts are ready as well as squadron insignias, we're working on the cutscenes. There is only a bit more than half a year left until its release, so many of its parts start to look final already. Another week has passed and we're moving further in the development cycle of Battle of Kuban.
